![]() In versus (or more accurately, deathmatch mode, as it's the only mode in versus), all players fight each other, winning when a certain amount of kills is present (although that amount can be changed, ranging from a few kills, to unlimited). In GG&C2, the above list is applied as well, with some minor changes, that is, picking up ammo does not help others, as the game does not distribute it to them, meaning each player must pick up the ammunition by themselves. Fortunately you can still go back if there is something important there. If a player goes too far into somewhere, the other players will get "sucked" into that area (providing that the stray-away player is going to the correct direction).If a player picks up ammo, the game distributes that ammo to the other players as well. This will prove challenging in further levels, so don't die too much. If a player dies and respawns, the game will share the other player's health to fill that recently respawned player's HP. The game will spawn more enemies than usual.Enemy health increases when more players join. ![]() In co-op mode, you play the campaign of the game, everything else is mostly the same, except for some quirks:
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